Well we made it through in one piece, though we may not be the same men we were at the beginning. Particularly Grant, he’s no longer a man, I’m not entirely sure what he is but he scares me just a little. 4 days of non-stop talking (not a problem for Sean) is quite a task, and frankly, I didn’t know it was possible to be in so much pain from simply standing all day (what a disgrace I am), but it was all more than worth it. We met a lot of very cool people, and we’d just like to say thankyouverymuchindeedy to all the lovely people we got such a great response from, along with Eurogamer and Pixel-lab for allowing us to introduce Joe to the public for the first time.
Here are some of the nice things people have said:

The queue for Joe Danger... *cough*
I should also quickly mention the Show & Yell event that David from Pixel-lab organised on the friday night after the Expo. This was an informal get together of indie developers with a selection giving brief presentations/Q&As about, well, whatever they felt like really. Sean gave a talk about the birthing process of killer whales and how this is analogous to the production, or ‘birthing’ if you will, of an independent game. He may have also briefly mentioned our development process and how we got this far. There was also a lot of beer.

Where's Wally?
We’ll be doing a more in-depth update on the Expo and Show & Yell at some point in the coming days, along with the competition that we didn’t get round to running as we were so busy. And quite frankly I’m pretty sure nobody wanted to win a Joe Danger t-shirt we’d been wearing all day in the man-sweat filled expo hall

End of the Expo. Exhausted but happy, Sean has just pleasured his final visitor.
