Jan 28th, 2013
Ahem! Since we released Joe Danger on iOS things have gotten a little bit crazy, and we need some help.
Last year a beautiful person called Stevie joined our little group of creative misfits. He played with the idea of making a new version of Joe Danger for iOS and then together we created a chart topping success and one of the highest rated iPhone games EVER! It’s been a liberating and bohemian development, but also so rewarding for everyone involved. If you’ve played it, you’ll know it’s a total labour of love.
We really want to continue building on the magic we’ve started, and like Joe Danger Touch we never just do a straight port of our games. It’s always something new and unique.
We’ve got so many other ideas and opportunities like that, but we’re too small ( right now ) to do them all!
That’s where you come in.
We’re looking for programmers with experience, or maybe even an existing team to take on a project start to finish.
Perhaps you are a programmer sat in the plush offices of a proper games company browsing jobs pages, wishing you had the chance to go indie (maybe it’s even you and your friends). Maybe you already broke away to do your own thing, but you are getting lonely… and realising that baked beans get a bit samey after a few months. We’ve been there… have you tried them with cheese?
Hopefully you enjoy freedom, but also need some support. Ideally you have industry experience, you actually like bringing existing games to new platforms, but want to create something fresh while you are at it.
Sean doesn’t believe in producers, he thinks they are mythical creatures. Like platypuses. On iOS though, he realised he spent a lot of time doing a job that sounds an awful lot like production. Sometimes he did a schedule, sometimes he wrote support emails, sometimes he got an eighties tribute band to record them screaming “DANGER”, and one time he organised QA/localisation across 23 territories.
You would almost certainly be better at this than him. Maybe you have a year or twos experience and are so enthusiastic it hurts. Maybe you have lots of experience, and you are going to turn us into a proper company.
You are infinitely more organised than us, you enjoy spreadsheets, spinning plates, talking on the phone and helping facilitate people getting the highest quality games made.
You can find our general jobs listing here. Don’t let the serious corporate speak you find there fool you though. Hello Games is actually a very small little group. We’re not super actively hiring and we can’t reply to every email as quick as we’d like. We do read every CV that’s sent to us though and if you are as good as we think you are, then we’ll definitely get in touch.