23rd December 2013
2013 has been Hello Games’ biggest ever. We released our most popular game, and we’ve announced our biggest-ever game. And we’ve done loads, loads more as well. Looking back, I can’t hardly believe how we’ve managed it with our little team.
So, it seems crazy to me but it wasn’t even quite a year ago that we were putting the finishing touches on Joe Danger Touch, before releasing it on January 9.
It got to #1 on the UK and US App Store and was awarded so many five-star reviews. We’re so proud of the little guy.
Then we kinda went a bit quiet for a while, before putting out the first big update to Touch in April, adding iCloud support.
Then in May we announced Joe Danger and Joe Danger 2 were coming to PC! That was a big project, which Ryan led, making sure that it featured proper support of Steam’s awesome features.
Then in June we announced that JD on PC would feature loads of brand-new content: a Minecraft level and TF2’s entire cast of mercs as playable characters, which Jake and Aaron in particular did an incredible job of making happen. Thanks again to Mojang and Valve for being so supportive 😀
We then released JD on PC on June 24, and we were super excited to see how much the PC community liked, with some lovely reviews.
In July we were super honoured that Pocket Gamer awarded Joe Danger Touch the position of the sixth best game of iOS of all time. Thanks, guys 🙂
Later the same month Stevie and Gareth focused on giving Touch its biggest ever update, with new characters and a whole new game mode, Calendar Mode, which included loads of new levels.
In August we announced that Joe Danger is coming to Vita in 2014 – seeing the little fella on that lovely screen is such a buzz, which Alex kicked off. Thanks so much to Four Door Lemon for helping us make it happen 😀
In October we released the Undead Movie Pack for Joe Danger 2 on PC, just in time for Halloween.
Then in November we announced Joe Danger and Joe Danger 2 are coming to Linux and Mac! This will mean Joe Danger will be on seven different platforms, which is just completely… I just don’t know what to say. We never even thought this would be possible 🙂
December was quite a month. On December 7 at VGX we announced something huge. It’s called No Man’s Sky, and it’s real. I still have to pinch myself that the biggest thing we’ve ever made is now public, and so warmly received. For all of us, but especially Dave, Grant, Hazel and I, the past couple of weeks have been the most incredible of our lives.
But that’s not all! Why announce just one game in a month when you can announce two? We’ve also been making a brand new Joe Danger for iOS called Joe Danger Infinity! Especially huge credit to Stevie, Jake, Aaron and Gareth!
And that was 2013. Now we have retired into warm places to rest, take stock and come out again in January ready to take it all on! Have a super-amazing New Year everyone. Thanks SO, SO MUCH for everything! We love you!
Love, the Hello Games team!