Today at E3 we’ve done something totally terrifying, something beyond anything we could have imagined ourselves doing … we showed brand new gameplay from No Man’s Sky at Sony’s E3 2014 keynote :O

What do you think? We’re completely exhausted 😀

That’s not all, though! We also launched a new No Man’s Sky website! Go take a look! You can also watch another video we made that shows a (tiny) selection of No Man’s Sky’s infinite worlds.

Thanks so much!

by Alex

Dress like Danger!

Hey, so you know we announced the other day that Sackboy is going to be in the PS Vita version of Joe Danger 2? Well, our Joe’s going places as well!

Coming this week to LittleBigPlanet 2 is the Joe Danger costume!


It’s the cutest thing we’ve ever seen! Even though it’s like we’ve set up some kind of Joe Danger/Sackboy hostage exchange programme 😀

The costume should pop on to the PlayStation Store tomorrow, so before then maybe make yourself a motorbike and set up some stunts to get ready! Find out more about the costume and more LBP news over here!

by Alex
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So we announced on the PlayStation Blog yesterday some super special new things about Joe Danger and Joe Danger 2: The Movie on PS Vita!

Perhaps most exciting thing for us is that we’ve got some super special guest stars in Joe Danger 2. From Tearaway we’ve got Atoi and Iota! And from LittleBigPlanet we’ve got Sackboy. Sackboy! Our friends at Media Molecule have been incredible. Thanks so much! They look amazing buzzing through Joe’s colourful world.



And perhaps the most proud thing is that it’s running super well, and looking super pretty. 60 frames a second is really important to us, because we’re tech gonks but also because it makes games feel better and more responsive. Really really!

Joe Danger on Vita also looks just as good as its big-console brothers. They’re pushing around 400 polys a frame, which is just incredible to see from a little handheld. Vita is lovely. Thanks so much to our friends at Four Door Lemon for making it happen!

So Joe Danger and Joe Danger 2 will be available separately because they’re both HUGE games – bigger than the original PS3 releases.

Joe Danger features 84 levels, including the Director’s Cut and Laboratory stages, and 25 characters to play with, and Joe Danger 2 features 85 levels, including 15 from the Undead Movie Pack we originally released as DLC for the PS3 version, and a whopping 35 playable characters.


Joe Danger also includes loads of improvements we made in Joe Danger 2, like ghost downloads, plus both games have online leaderboards. We wanted these games to be the best versions you can get 🙂

Finally, we’ve spent a lot of time refining the controls for Vita. We’ve added touchscreen controls for the menus and the editor modes, so that works really smoothly. And we’ve switched a few buttons around to account for Vita’s fewer buttons than a DualShock, but it all feels completely natural and simple.


It’s so good to see our first games playing so well in our hands. It brings all the excitement back! 🙂

That’s it for now – we’ll be following up with release dates real soon!

by Alex
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Update: This call is now closed, but if you’re a super experienced and hyper talented programmer or artist, take a look at our jobs page 🙂

Hello Games has docked at the orbital spacestation. We’re loading up our ship with provisions and rocket fuel. Most importantly we’re making sure we have the right crew, the most amazing crew ever assembled … before we fly off into the centre of the sun.

Do you want to come too? We want to make a dent in the universe…

We’re still a small crew, and we’re going to stay that way, but we have room on our ship for one or maybe two lovely people with hyper-brains and incredi-charm and a love of fun.

Right now we’re looking for anyone who is super-talented, hard working and incredibly excited about No Man’s Sky (and also a nice person!). But to give you an idea of what we’re looking for, these are the roles we’d consider hiring the perfect person for.


Production Assistant
You are the most organised person you know, and have some relevant experience.
You love organising things, and facilitating people.
You want a career in games production (not design or whatever).
You are the best person at problem solving that you know. You see a problem and you can’t help yourself: BAM it’s solved.
You love games.

Send us a mail to apply!

Experienced Producer
You probably have 4+ years experience at a game studio and fancy a proper challenge.
You have shipped AAA games in the past and specialise in liaising with large external organisations.
You are the best facilitator you know. It’s your favourite pastime. You facilitate to have fun, you facilitate to relax. You are THE facilitator.
You love games.

Send us a mail to apply!


Junior Programmer
You have good grades from a computer science, maths or similar degree.
You have some demos of things you’ve been working on in your spare time that are pretty impressive.
You are the best programmer you know. A perfect weekend is getting down and programming something amazing, just for you.
You love games.

Send us a mail to apply!

Senior Programmer
You probably have 4+ years experience at a game studio and fancy a challenge.
You might have lots of network, or next-gen PC/console graphical/optimisation experience.
You can turn your hand to anything code-related, and enjoy working on all aspects of making a game.
You are the best programmer you know. You get confused betweeen Christmas and Halloween because DEC 25 is equivalent to OCT 31.
You love games.

Send us a mail to apply!


Junior Artist
You have a portfolio of things you’ve been working on in your spare time that look super cool.
You can turn your hand to anything art-related, from concept to modelling, characters to environments.
You are the best artist you know. You just can’t stop drawing or modelling stuff. It’s scary.
You love games.

Send us a mail to apply!

Please note!

We don’t hire interns, external contractors or unpaid students. Sorry! If you join the team, you have to join the team for reals, to the bitter end, and we have to pay you 🙂

You also have to work from our office in Guildford, UK. Good luck! Oh, and email us at with the role you’re applying for in the subject line! Or use the links above 🙂

by Alex

We’ve been sent more No Man’s Sky fan art! This poster by Derek Brown joins last week’s and it’s lovely.


You can grab a larger version from here (look at the top comment).

What’s more, Derek has made a load of different wallpaper versions for your different devices, including all the iPhones and iPads and desktop resolutions, so you can take No Man’s Sky everywhere with you! Grab them from here!

by Alex
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