Joe Danger Touch!


 
We are getting really close to releasing Joe Danger Touch for iOS, and previews have been coming in thick and fast (we can barely keep up!)

If you have an iPad, iPhone or iPod Touch, then check out some of these lovely words – we are getting super excited about how positive people are being!

 
Pocket Gamer
“Shockingly… Joe Danger iPhone might be even better than the amazing console version”
“Does for Joe Danger on console, what Rayman Jungle Run did for Rayman!”

Modojo
“It’s a faithful homage to the original games, while at the same time making a virtue out of touchscreen technology”

The Gamers Hub
“You’ll be pleased to know that it plays out like a dream”
“Frantic, classic, Joe Danger fun – and I can’t wait for it to arrive”

TouchArcade
“All I can really say is: WOW. It’s simply fantastic so far”
“Can’t wait to review it, so I can gush about it some more”


Touch Arcade Preview
 

148Apps
“There’s no reason to think Joe Danger Touch won’t be one of the year’s best on any platform”
“With a multitude of levels and an amazing variety of tasks to complete in those levels, this two finger game could be the next big hit”


148Apps Preview

by David
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Hello,
My name is Dave, and I don’t normally post on the blog.

Normally we post happy fun silly things, but I want to talk about someting serious. Post-Gamescom Stress Disorder. The last taboo of videogames.

This is a genuine thing, for the last 5 nights since I came back from Gamescom I’ve woken up with the same nightmare. I’m back at our booth, I’ve fallen asleep on the floor, I’m naked and hundreds of people are waiting to play the game.

Every time I dream there is the same noise, I wake up hearing it. Anyone who visited our booth at Gamescom will know it. Our booth was sat beside this:

WarFace Choppa

At game shows like E3, PAX etc. each booth has a strict noise limit. Nobody can blare out whatever they want… I mean that would be crazy… At Gamescom no such limit exists. Every 15 minutes the WarFace helicopter would turn on two jet engines, and the world would shimmer a bit in front of my eyes.

At one point, I was taking a break. Sat under one of our tables at Gamescom, the helicoptor starts taking off again.. then the Sony guys next door decide to try and drown it out with their own music.

This is pretty much exactly what I wake up to every night…

If you have been affected by any of the issues in this post, please contact david@hellogames.co.uk

by David
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Just a quick update into how we are feeling here about launching Joe Danger and all the positive reviews we are getting..

You will never know happiness like this

Yeah, pretty exciting!

We also got reviewed in some proper real-life Sunday broadsheet newspapers here in the UK! Both the Sunday Times and the Observer featured reviews of Joe Danger. It’s great to find out from your parents that they are reading a review of your game in their regular Sunday paper over breakfast. Not so good when you find out which infamous screenshot they decided to go with..

The Sunday Times reviews Joe Danger

The Sunday Times reviews Joe Danger

The Observer's take on the Master of Disaster: Joe Danger

The Observer's take on the Master of Disaster: Joe Danger

by David
1 Comment

GamesRadar have done a nice little round-up of their top 10 up-and-coming developers, and there are some really fantastic devs in there. Ryan was a big fan of Visceral’s Dead Space, and I have recently been obsessed with getting every last secret in Shadow Complex.

I think that “Hello Games is a four-man crack squad of fun-mongers” has to be one of the most awesome things anyone has said about us (so far..)

Its always good to get ourselves out there (see the Zero Budget Marketing Campaign), and make sure as many people as possible are warned about our mission to get them “so excited you’ll cry rainbows”

Tears of joy are coming!

by David
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Shames I Like!

So instead of writing another similar ‘Games that Made Me’ style list, I decided to do something a bit different and write a list of some ‘Games that Shame Me’. These are games that it is not necessarily very cool to like, but that I played and loved in my own special way. Join me now as we begin:

A-Train

Screenshot of A-Train

Sexy.

I mean just look at it! It was one of those games where the reward came from just figuring out how it even worked. You can start a new game and sit there for about half an hour happily laying railways, buying trains, building stations and setting up timetables and whatnot. Then all your money and resources run out and you have no idea why.

The proper method was found only after trawling through readme files and PC magazine tips sections (this being the time before we had the proper internet). The very fact that it was so ridiculously difficult to get anything started meant that when I had finally managed to get it all ticking over nicely, I felt like the smartest guy in the whole world.

Kings Quest 5

Going left two screens kills you instantly.

Going left two screens kills you instantly.

This was my introduction to the point and click adventures of the 90′s, and thus has a special place in my heart. It wasn’t just because of the blistering VGA graphics and tear-jerkingly beautiful AdLib music, but also the fact that the manual was made to look like an old leather bound book. These details where important to me then.

This, like A-Train, was a cruel game, often dishing out instant unexpected killings that tested even the most compulsive Save Gamer, but again this added to my sense of accomplishment when these situations were conquered. I have definitely played better adventure games since, but this is the one that got me hooked – gave me that first buzz of finding your way through to a new location with new puzzles, new music, new atmosphere and the possibility of finally finding a use for that piece of mouldy cheese.

Sonic Adventure

Arrrgh!! Killer Whale!! Wooooo!!

Arrrgh!! Killer Whale!! Wooooo!!

This is the shame biggy. I was that guy that bought the defunct Dreamcast for £30 second hand. I never really played your original Sonics either, as I owned a SNES and thus had access to the platform games of real men. I was also a student at the time, so my reserves of time and patience were vast. Whatever the reasons were, I bloody loved Sonic Adventure. I never really played it for the challenge, more to experience the over-the-top ridiculousness of it all. Any game where part of the level involves you crashing through a window and running full speed down the side of a building is an instant hit for me.

I mean come on! That is AWESOME!

I can understand a person feeling a little upset if they expected from the title that it would be an Adventure exclusively starring Sonic instead of mostly about his mates, and the actual gameplay was deeply frustrating at times and generally the poor side of average. Sometimes though, you just want a game that takes you with it on its own mad little journey, and for me Sonic Adventure did just that. Hurrah!!

Pokémon

Only girls don't evolve their Pikachu

Pikachu would never cut it in my elite team.

An elite team of six Pokémon champions that I must have easily spent months training up to the maximum level, even playing the entire game through a second time so that I could have extra copies of rare items and upgrades. They were my pride and joy.

What was I thinking!? What was I going to do with them? Attend some kind of tournament and best an excitable group of shrieking 10 year olds?

A crucial moment in realising my shame was round Grant’s house. His little brother was having a birthday party, and as I arrived I instantly attracted a swarm of kids all asking for tips from the wise old master of Pokémon. For some strange reason, instead of this being a triumphant moment of glorious recognition, I felt like a complete tit. I never saw Pokémon in the same light afterwards. I have still played every subsequent iteration, but never to the same ridiculous level of those first glory days.

If you have a similarly shameful past, then let it all spill out onto our forums

by David
4 Comments