Hello!

It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional time for us at Hello Games. We have been quiet, but we have been listening intently.

Today we’re excited to announce our third update: Version 1.3 – Atlas Rises is coming to PS4 and PC soon.

This is the biggest update we’ve released to date, featuring a new central storyline and a wide array of new and improved features. Whether you’re a veteran interloper or completely new to the No Man’s Sky universe, there has never been a better time to start your journey.

Full patch notes are available here: www.nomanssky.com/atlas-rises-update, but here’s a quick run down of the main features:

– 30 hours of branching story and deeper lore

– Procedurally generated guild missions

– Much deeper interstellar trading

– Star Systems have varying wealth, conflict and economies

– Overhauled Space combat controls, weapons and AI

– Portal stargates enable quick travel

– Terrain manipulation for more complex bases

– New farming and mining interactions bring increased depth

– Increased biome variety and Rare exotic biomes

– Analysis visor & discovery improvements

– Galaxy map and many other UI improvements

– New S Class ship designs

– Low altitude flight and the ability to crash your ship

– Crashed Freighters to salvage on planets

– Joint exploration

Our story brings a new quest system and branching narrative to No Man’s Sky. In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new inter-dimensional race have appeared, and ancient portals have begun to open.

Glitches in the simulation, visualised by strange floating orbs, allow players to see and communicate with up to 16 other travellers and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.

On behalf of myself and the team here at Hello Games, I just want to say thank you for this year. Thank you for playing, providing feedback, sharing, discovering and so much more…

Our journey continues.

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We’re hiring!

The future is looking super exciting, and we’ve got loads to get done! If you’re amazingly talented and an all-round lovely person, then we’d love you to come join our tight-knit team.

Here’s a look at some of the roles we have open right now – we look forward to hearing from you.

Writer

We’re looking for a talented writer to join our team to work on No Man’s Sky! Here’s the sort of person we’re after:

– You have proven experience of delivering high quality written content in games

– You’re super creative with an amazing eye for detail, with a track record of delivering incredibly engaging content

– You’re not a one trick pony – you can turn your hand to any kind of writing, both creative and non-creative

– You have a solid understanding of writing in video games and you’re comfortable with technical aspects of the role

– You *love* games

You can apply for the Writer position here

QA Tester

We’re looking for a dedicated QA Tester to join us on No Man’s Sky. Here is the sort of person we’re after:

– You have lots of proven experience testing games

– You know your stuff when it comes to bugs. How to get into the nooks and crannies of the game to find them. How to write them up clearly. Familiarity with bug databases and workflows.

– You’re proactive! You can spot problems on the horizon and deal with them before they become an issue.

– You’re a self starter, we want someone who gets on with the job without needing constant supervision

– You *love* games

You can apply for the QA Tester position here.

Experienced Programmer

You are an experienced programmer with interests and abilities that span many aspects of game programming. You like the idea of working with an innovative in-house engine. Come help us solve some really big, fun problems!

– You have 4+ years experience at a game studio and fancy a challenge working on No Man’s Sky

– You’re experienced at programming in C++, but you can also turn your hand to anything code-related, and enjoy working on all aspects of making a game

– You *love* games

You can apply for the Experienced Programmer position here.

Graduate Programmer

You’re a graduate programmer looking for a challenging role in games!

– You have great grades from a computer science degree, or a similar degree with lots of programming and maths, and solid maths skills to at least A-Level, uh, level

– You have a solid understanding of C++

– You have some amazing demos of things you’ve been working on in your spare time that you can’t wait to show us

– You *love* games

You can apply for the Graduate Programmer position here.

Please note!

Sorry, but we don’t take on interns or unpaid students. To apply, just email us at jobs@hellogames.co.uk with the role you’re applying for in the subject line, or use the links above! Attach your CV to your email and tell us why you think you’d be right for the role.

And just to remind you, all roles will work from our office in Guildford in the UK. We work best together!

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