Wishing you a very Mary Christmas! Thank you for your support over 2009 and looking forward to an exciting 2010…
From Joe Danger and his four little elves at Hello Games.
Wishing you a very Mary Christmas! Thank you for your support over 2009 and looking forward to an exciting 2010…
From Joe Danger and his four little elves at Hello Games.
When we’re not making Joe Danger, we’re writing about making Joe Danger.
We have this blog, which is the real deal, this is where you come for the truth. We also have another blog with the industry defining Edge magazine. This is where we run a campaign of lies to confuse and unsettle everyone else.
There’s no I in Indie
Public Relations
Playtesting
Hello World
We’d be really interested to know what you think. Jump in the forum and tell us. Yo.
We’re in this month’s Edge. How ace is that? Being in a magazine you have read since you were a kid… it’s very ace.
You can read a summary here, but its only a summary, because we take up four pages in the magazine. Four pages. Four. We’re even on the inside covers (and apparently have a mention on the cover, I’ve not seen it yet, but if that’s true – I’ll eat my cat).
It gets better, they had never met such helpless buffoons before, and thought it would be funny if we wrote a column for Edge online. So we will, starting from tomorrow and it will be funny. In its own way.
Edit – Edge online column is here!

Our first game is Joe Danger aimed at digital download (most likely, one of XBLA/PSN/PC) just as soon as it feels right, let’s say Spring next year.
You are Joe Danger, the world’s most determined stuntman. You live to thrill the crowd and break World Records. Take on your friends or race against your rivals – the reckless “Team Nasty”. You laugh in the face of danger, and it laughs back, as you bounce from boulder to boulder, on fire, towards that pile of mousetraps. Freeze the game at any point and edit your level however you want it. Once you are finished, share the joy.
Joe Danger aims to recreate the childish joy of the first time you took a toy motorbike, doused it in lighter fluid, lit it, and launched it at high speed over your carefully constructed ramp out a second story window, while all the kids in the neighbourhood cheered below.


We have been keeping quiet, so quiet in fact that no one actually knows we exist yet. All that is about to change FOREVER! (A little bit.)
We’re going to show everyone that you don’t need money to get lots of press. Instead, we have all written positive thoughts on a piece of paper that I keep under my pillow. Its early days, but we believe it’s working.
If you sometimes write things and would like to help, then get in touch! We will say things which are daring, charming and controversial. Guaranteed.
We would like to tell you about us and our game and don’t care if you write for a magazine, a blog, school newspaper or on the side of a public toilet (actually it would be nice to get some good press there for once).
We have been sneaking up on the world, and now we are ready to pounce. If you would like to be pounced on too, then please do say.

As we work, we like to listen to music – and not just any music, the kind that inspires us for the games that we make. The kind of music that can only be listened to as you run to the top of a mountain, in silhouette, as the sun sets behind you and the wind catches your ripped T-Shirt. The kind of music that says only one thing – it’s Go Time.
Here’s link to our collective playlist, on Spotify – which is the most exciting thing to hit the musical landscape since Europe (Spotify, not our playlist…).
Highlights include:

Hello Games is an independent games studio founded by four friends Sean Murray, Grant Duncan, Ryan Doyle and David Ream. We’re a tight knit band who are proud to have worked on some great games before.
We want to put a smile on your face.