Hello! This is just a really quick note to say that our babies, Joe Danger and Joe Danger 2: The Movie, will be available on Steam on Monday, June 24!

Aaaah!

The reason I scream just a little bit is that we’re hard at work adding some extra special new features beyond sharing levels over Steam Workshop, Big Picture support and mouse and keyboard controls, which we’ve already talked about.

So we’ve got a couple more surprises in the works! I’ll tell you more when we’ve got it all together next week :D

by Sean
7 Comments

Friday links!

Welcome to Friday, friends! The stuff we’ve been distracted by this week has been video-heavy, but we’ll start with this excellent recipe for making a giant Kinder Egg. Choice quote: “Don’t worry it’ll be fine in the end.” That’s the promise Ryan breaks every time he cooks :(

Misidentifying cosplayers is a pursuit we’re planning to start at next game show we go to.

Conker’s Bad Fur Day’s developers here reveal they’re as potty-mouthed as you probably assumed they were. Some brilliant insights into a golden age, though, from people who squeezed all sorts of magic out of old hardware. Choice quote:

“All these f**kers today who complain about all they’ve got is “1080 whatever, whatever can we do’ – f**k you with big f**king brass knobs on.’”

There’s also some discussion of making 3D menus that we kinda agree with…

To break up the videos, here’s a lovely little game thing with a spider in it.

We liked this breakdown of Aliens. Sweetest Aliens ever.

Meanwhile, I’m obsessed with the Demoman in this. Seriously, I’ve had playing for four hours.

And finally, let’s end this in the most magical way, an acapella version of one of videogaming’s finest tunes, The Moon Theme from Ducktales.

by Sean
Leave a comment

Call for cheaters!

UPDATE! THIS COMPETITION’S NOW CLOSED!

Hey! We’re planning updates to Joe Danger Touch and we were wondering, could you can give us a hand?

We released the last update a couple of weeks ago but we’ve got plenty of plans for bringing more big, new stuff to the game, like a whole new daily challenge mode, new characters and more.

That’s actually coming really soon, but we’re also thinking about adding a set of cheats to the game in another update. We were chatting about the good old days of gaming in the studio the other day and talk of course turned to GoldenEye and GameSharks and the Konami Code. Oh, such great days… Then we started thinking of all kinds of silly stuff we could make Joe do, and before we knew it, it was on the slate.

We’ve got some great ideas (we think!), but we’d also love to hear what cheats you would like to see us put into the game. Think big head and mirror modes – but more than just that. We want to hear your ideas for mixing up Joe Danger Touch with crazy new things to do. In return, we’ll put the best ones in the update, and you’ll win prizes!

Joe before realising the nightmare horror of the things we're going to make him do in the new cheat mode.

Joe before realising the nightmare horror of the things we’re going to make him do in the new cheat mode.

Remember, though, the rule is, Joe Danger Touch still has to be playable! We reckon the best cheats will make you play the levels differently, or make you think about them in a different way – as well as making us all laugh.

Truth be told, we’re a bit scared about creating your cheese dreams. But this will be fantastic. Not only will we put the winning entry – or entries, if we get more than one brilliant idea – into the game but we’ll also send its inventor a T-shirt and some codes for the game to give to friends and family.

So let’s get going! To enter, send an email to hello@hellogames.co.uk with the subject “Dirty cheaters”, in which you describe the cheat you’d like to see and how it’d work. Maybe draw us a picture, too, if you think it’ll help. Make sure we have your entry by June 11, OK?

We’re really looking forward to seeing what you come up with :D

by Sean
1 Comment

Joe Danger on Steam

Big, special news today! We’re incredibly happy to finally announce that Joe Danger is coming to PC! Through Steam, you’ll be able to play both of our our babies, Joe Danger and Joe Danger 2: The Movie! Finally!

We’re bringing a bunch of new PC-specific features to Joe Danger on Steam. Actually I think we have some sort of OCD because we can’t just port games. Our rule is to always add something new.

So there’s new content, including new levels. Joe Danger has never looked so good because we’ve added lots of graphic quality and resolution settings. It supports gamepad, and now mouse and keyboard, too. Full Steam Big Picture Mode means you can play it at 1080p with 16xAA on your TV (this looks soooo nice). And we’ve added ghost recording to both Joe Danger and Joe Danger 2 and integrated it with Steam, so you can compete with people right in the game.

Those ghosts are other players’ runs. Beat them!

But I think the big thing for any PC game is editing and modding. Joe Danger has always had a level editor, but now it’s really fully featured. It’s got mouse support and all the secret controls we made both games with. It’s also integrated with Steam Workshop, so you can really easily browse levels and click to see them pop up in your game.

PC is actually Joe Danger’s birthplace. I coded my first ever PC engine when we started making the original Joe Danger back in 2009, and when we showed it off at game expos and to game journalists it was running on a PC we had to lug around. It’ll be so good to finally get to see Joe Danger released on the platform it was made on!

This looks so incredibly good in full 1080p!

This isn’t all we’re bringing to Joe Danger on PC, though! Keep an eye out for some announcements about some really special extra things we’re working on… These are so exciting. I can’t wait to tell you more. Follow us on Twitter or friend us on Facebook in case I blab my mouth off!

by Sean
10 Comments

Friday links!

Welcome to Friday! This week we’ve been mainly gearing up for something special that we’re going to be talking about next week. We’re super excited! It’s been long in the coming… But we’ve still had time to look at stupid stuff on the internet, obviously. Like this:

Walking dog

What’s been keeping us working is this guy, though. Hazel has had him on her screen permanently for days now. Her productivity has gone through the roof.

Working man

This collection of anime backgrounds is incredible, though Ryan couldn’t resist noticing stuff like a glass that doesn’t have a shadow, the old pedant.

We’ve also stared at these videogame art coffee milk froth picture things and wished our morning brews were the same.

Then we’ve been thinking about space via this trailer, which is for a documentary called Continuum, which is about what astronauts who’ve seen Earth from space think about our planet. Super beautiful. Obviously, we’ve also been obsessed with Commander Hadfield’s tweets from the ISS. We really want to go to space.

Finally, our favourite thing on Twitter is currently Unfinished Scripts, maybe enough to inspire us to write some really bad cutscenes, maybe for that game about wizards we’ve been sitting on.

by Sean
2 Comments