March 3, 2010
Greetings!
We’re super busy trying to finish the game at the moment, like four ugly little elves on the run up to Christmas.
It’s not all work work work though, we’ve decided to temporarily relocate the studio to San Francisco! All four of us will be attending GDC and the IGF!
It’s been a while since we left the safety of these walls, so we’re all a little frightened. If you’re attending, please come and say hello and keep us company!

We’re going to be showing Joe Danger from the Thursday(11th) til the Saturday(13nd) somewhere on the show floor – it’ll be playable and everything!
Also, our very own Sean ‘Sean’ Murray is going to be speaking at the Indie Games Summit (9th). I imagine he’s going to be talking about his latest get-rich-quick scheme, it’ll no doubt involve a small initial investment and ultimately lead to him having to change his identity again. Anyway, you can read about it here – hopefully you can come!
February 26, 2010
We made a Joe Danger trailer! We’re finally able to show our game properly and we’re super excited about it. We really hope you like it!
We’ve also made a few more blog posts over on Edge Online:
“I could easy be a games designer.” – Sean shows some prototype footage!
“Uncle, Where Do Bad Games Come From?” – Sean swears infront of infants.
Size Matters – Ryan talks about being really small.
More exciting news soon!
February 24, 2010

Hello there!
We’re going to be at the Nottingham GameCityNights event tomorrow evening (25/02/10). We’ll be showing Joe Danger and saying some words out loud. It’d be lovely to see lots of people there!
There’s going to be games to play and people to talk to – I’ve also heard rumours that there’ll be snacks!
If you’re interested, you can find all the information right here.
Hope you can make it!
February 22, 2010
Hey everybody! There are some awfully exciting things on the horizon! We’re working super hard right now, but we’re going to be making a few announcements very very soon!
We’re so excited we can hardly sit still, and we’re not the only ones…

Moley is so excited right now.
February 16, 2010
Tea is very important here at Hello Games. It is one of the pillars upon which our might is founded, along with deception, slave labour and beards. Dave was musing over the number of cups of tea we’ve consumed since we began and I thought I’d expand a little.
As he stated, we have consumed an estimated 8542 cups of tea. Coffee largely takes a back seat to tea. In fact only Dave and I drink it, and fairly rarely at that. This is nicely illustrated by the below graph, showing that we’ve consumed an estimated 27 cups of coffee compared to the 8542 cups of tea, which gives us a tea/coffee ratio of 1 : 0.00316.

Tea vs Coffee
I would however like to point out the effect coffee has – mainly on Dave. This is demonstrated by the below graph.

We can see that the number of sensible statements made by Dave is actually inversely proportional to the amount of coffee he has drunk. Unfortunately his volume is proportional, meaning that if he arrives in the morning having had coffee it is highly likely we will:
A) Hear him before we see him.
B) Not have the faintest idea what he’s talking about.
Note how ‘percentage of sense made by Dave’ never reaches 100. Equally, he is never completely silent, preferring instead to emit unusual and often disturbing noises throughout the day.
We even have a set of rules surrounding tea. The order in which we arrive in the morning dictates the size of the mug you have for the day, along with who must make the first round. The only exception to the Mug Allocation Sequence is Grant who always drinks his tea from a bowl. The one thing you can see from this is that we quite clearly spend too much time here together.
We once ran out of tea. Grant didn’t react well:

Grant with no tea
February 3, 2010
Not long ago a couple of tramps came a-knocking at our door. We tried to give them some money to help them on their way but it turned out it to be the lovely chaps from Johnny Two Shoes. JTS are (as the more astute among you may have deduced) two guys living the dream – making the games they want to make, the way they want to make them. They have a growing catalog of quality games and are just branching out to iPhone development. Go play!

Johnny Two Shoes all dressed up for a night out
We had a bit of an office gaming session where we got a sneaky play of the latest version of High Speed Chase 2 (also available on iPhone incidentally) and they had a sneaky play of Joe Danger. As you can see from their picture they don’t look like the sharpest tools in the box, but looks can be decieving. They really know their stuff and gave us some great feedback on Joe
After they took the piss out of the size of our office for a bit we took them out to show them the wonders of Guildford – that garden of unearthly delights. That is to say we went to Wagamama whereupon we all ordered exactly the same thing (71 for those in the know), and then we did some drinking.
As it happens, JTS can’t handle their booze and after assaulting a fruit machine for apparently insulting their mother they stole a police car and we haven’t heard from them since.
Good luck to you chaps. Game development on the run – now that’s innovation.
Now go play some of their games!
January 6, 2010
We had a very pleasant surprise on our first day back after Christmas. Joe Danger has been nominated for two awards at the Independent Games Festival! We got nominated for the Seamus McNally Grand Prize and the award for Technical Excellence. We thought it was a windup at first, some cruel soul toying with our fragile emotions, but it’s true! We are obviously over the moon. This means we get to visit San Francisco and meet loads of other indie developers – Hurrah!

Also, we have posted a few more titbits over on our Edge blog:
Hello Games Spouse – In which David describes how he fails to juggle life and a relationship.
Robots In Disguise – I waffle on about artists, programmers and robots.
No Comment – We comment about internet comments.
Sony and Microsoft: Round One – Sean talks about three legged cats, I forget why.
Also, also: IT’S SNOWING!
December 28, 2009
Wishing you a very Mary Christmas! Thank you for your support over 2009 and looking forward to an exciting 2010…

From Joe Danger and his four little elves at Hello Games.
December 9, 2009
Today we had the pleasure of a visit from some of the lovely chaps from Media Molecule. They made the treacherous journey through wind and rain, sleet and snow, fire and brimstone to cross the river and discover the luxuriousness of our plush penthouse offices.

Spatious AND comfortable
Anyone who’s seen our office will know that fitting eight people into it is something of a Tetris-esque challenge, but we usually have to pay people to sit on our laps so we were happy for the human contact.
We handed the pad over with some trepidation, after all it’s not every day the likes of Mm pop round to your house to play. Thankfully Joe provoked plenty of laughs and smiles from the crew. They also successfully re-created the entirety of LittleBigPlanet within the editor. Awesome. They should put an editor in their game.

Hello Molecule?
November 12, 2009
When we’re not making Joe Danger, we’re writing about making Joe Danger.
We have this blog, which is the real deal, this is where you come for the truth. We also have another blog with the industry defining Edge magazine. This is where we run a campaign of lies to confuse and unsettle everyone else.
There’s no I in Indie
Public Relations
Playtesting
Hello World
We’d be really interested to know what you think. Jump in the forum and tell us. Yo.
November 10, 2009
Well we made it through in one piece, though we may not be the same men we were at the beginning. Particularly Grant, he’s no longer a man, I’m not entirely sure what he is but he scares me just a little. 4 days of non-stop talking (not a problem for Sean) is quite a task, and frankly, I didn’t know it was possible to be in so much pain from simply standing all day (what a disgrace I am), but it was all more than worth it. We met a lot of very cool people, and we’d just like to say thankyouverymuchindeedy to all the lovely people we got such a great response from, along with Eurogamer and Pixel-lab for allowing us to introduce Joe to the public for the first time.
Here are some of the nice things people have said:
IndieGames
ThatVideoGameBlog
Resolution Magazine

The queue for Joe Danger... *cough*
I should also quickly mention the Show & Yell event that David from Pixel-lab organised on the friday night after the Expo. This was an informal get together of indie developers with a selection giving brief presentations/Q&As about, well, whatever they felt like really. Sean gave a talk about the birthing process of killer whales and how this is analogous to the production, or ‘birthing’ if you will, of an independent game. He may have also briefly mentioned our development process and how we got this far. There was also a lot of beer.

Where's Wally?
We’ll be doing a more in-depth update on the Expo and Show & Yell at some point in the coming days, along with the competition that we didn’t get round to running as we were so busy. And quite frankly I’m pretty sure nobody wanted to win a Joe Danger t-shirt we’d been wearing all day in the man-sweat filled expo hall

End of the Expo. Exhausted but happy, Sean has just pleasured his final visitor.
November 3, 2009
Joe Danger has entered the Independent Games Festival. He’s never done anything like this before so he is feeling somewhat out of place.

Art?
October 14, 2009
We’re all very excited at the moment (Dave even did a bit of wee in his pants) as we’re preparing to show the game publically for the very first time. We are very proud to be showing at the Indie Arcade at the Eurogamer Expo alongside some awesome games like Plain Sight, Eufloria (previously know as Dyson) and Time Fcuk. Apparently there’s also a bunch of other old tat at the Expo which you’re probably not interested in – Assassin’s Creed 2 and Uncharted 2, small-time stuff you probably haven’t heard of.
Everyone should come along and play Joe Danger and let us know what you think. It’s an exciting, but terrifying prospect, its first public outing – I imagine like taking your child to its first day of nursery, only completely different.
We’ll be running competitions where you can win a kiss from our very own Hairy Grant and other useless crap. Or perhaps something better like a free copy of Joe Danger and other ace Joe related prizes!

Hairy Grant
Grant may try to kiss you anyway. Beware.
So come down, play the game, meet the team – more fun than a dead clown on a rollercoaster.
October 1, 2009
Phew! Joe Danger has finally been announced, we can all relax now. Big thanks to all the people who said nice things, truly our hearts are warmed.
You can read a few hands-on impressions at:
Eurogamer
NowGamer
There is also an interview up on Gamasutra here:
Gamasutra
We are doing a fortnightly column for Edge about our experiences in the world of independant games development. We’d love to hear what you think. You can read it here – well and truly out of our comfort zone!

Introducing our new mascot.
Imagine you’ve been baking a cake for a loved one, slaving away in the kitchen all morning. You’ve written them a love poem, carefully rendered in delicate fondant icing. Now imagine, upon presenting the cake, you realise you’ve spelt their name wrong… This is kind of how I felt after realising we’d accidently used ‘3nd’ instead of ‘3rd’. Oh well, we’re just going to have to use 3nd from now on and pretend it was all intentional.
September 28, 2009
We’re in this month’s Edge. How ace is that? Being in a magazine you have read since you were a kid… it’s very ace.
You can read a summary here, but its only a summary, because we take up four pages in the magazine. Four pages. Four. We’re even on the inside covers (and apparently have a mention on the cover, I’ve not seen it yet, but if that’s true – I’ll eat my cat).
It gets better, they had never met such helpless buffoons before, and thought it would be funny if we wrote a column for Edge online. So we will, starting from tomorrow and it will be funny. In its own way.
Edit – Edge online column is here!
September 28, 2009
GamesRadar have done a nice little round-up of their top 10 up-and-coming developers, and there are some really fantastic devs in there. Ryan was a big fan of Visceral’s Dead Space, and I have recently been obsessed with getting every last secret in Shadow Complex.
I think that “Hello Games is a four-man crack squad of fun-mongers” has to be one of the most awesome things anyone has said about us (so far..)
Its always good to get ourselves out there (see the Zero Budget Marketing Campaign), and make sure as many people as possible are warned about our mission to get them “so excited you’ll cry rainbows”
Tears of joy are coming!
September 28, 2009

As you might imagine, I spend a fair amount of my time feverishly scribbling away at doodles. Brandon over at Offworld spotted some of my work, and had some awfully nice things to say. Thanks Brandon – I kind of love you right now!
I’ll hopefully be showing more of my inane scrawlings in the not too distant future.
September 23, 2009

Our first game is Joe Danger aimed at digital download (most likely, one of XBLA/PSN/PC) just as soon as it feels right, let’s say Spring next year.
You are Joe Danger, the world’s most determined stuntman. You live to thrill the crowd and break World Records. Take on your friends or race against your rivals – the reckless “Team Nasty”. You laugh in the face of danger, and it laughs back, as you bounce from boulder to boulder, on fire, towards that pile of mousetraps. Freeze the game at any point and edit your level however you want it. Once you are finished, share the joy.
Joe Danger aims to recreate the childish joy of the first time you took a toy motorbike, doused it in lighter fluid, lit it, and launched it at high speed over your carefully constructed ramp out a second story window, while all the kids in the neighbourhood cheered below.


September 23, 2009
We have been keeping quiet, so quiet in fact that no one actually knows we exist yet. All that is about to change FOREVER! (A little bit.)
We’re going to show everyone that you don’t need money to get lots of press. Instead, we have all written positive thoughts on a piece of paper that I keep under my pillow. Its early days, but we believe it’s working.
If you sometimes write things and would like to help, then get in touch! We will say things which are daring, charming and controversial. Guaranteed.
We would like to tell you about us and our game and don’t care if you write for a magazine, a blog, school newspaper or on the side of a public toilet (actually it would be nice to get some good press there for once).
We have been sneaking up on the world, and now we are ready to pounce. If you would like to be pounced on too, then please do say.
September 16, 2009
It seems some poor confused soul has invited Sean to participate in a Playful chat session about digital distribution and the rise of independent development as part of London Digital Week.
From the site:
“EAT YOUR GAMES is a one-hour chat session about digital distribution, the rise of indie development, and stable platforms with three of the UK’s most interesting games companies.”
Eat Your Games is happening at Shoreditch Town Hall on Friday 25th September. We’ll be there to heckle Sean, come along and give us a hand. You have to register your attendance but it’s free and I assume there’ll be drinking afterwards, so all good then!