Hello! We announced on Wednesday via PlayStation Blog that Joe Danger for Vita is launching next week, on September 3 in the EU, and September 2 in North America!

And, even better, PlayStation Plus members are going to get it for FREE as part of the September batch of games!

JD1 CoinDash-2

We’re really proud of Joe’s latest appearance. Our friends at Four Door Lemon have done an amazing job of squeezing the full PS3 game, plus the new-to-PlayStation Laboratory levels, into a handheld. That’s 84 levels in total. It runs at a perfect 60-frames-a-second throughout, and uses pretty much every single colour on the Vita’s screen :) We’ve also added automatically downloaded ghost replays, touch controls to the level editor, and online leaderboards.

It’s more Joe Danger than ever, smaller than ever!

What about Joe Danger 2: The Movie for Vita? It’s still coming, complete with Sackboy and Tearaway characters! We’ll update you with more news on that soon!

by Alex

Today at E3 we’ve done something totally terrifying, something beyond anything we could have imagined ourselves doing … we showed brand new gameplay from No Man’s Sky at Sony’s E3 2014 keynote :O

What do you think? We’re completely exhausted :D

That’s not all, though! We also launched a new No Man’s Sky website! Go take a look! You can also watch another video we made that shows a (tiny) selection of No Man’s Sky’s infinite worlds.

Thanks so much!

by Alex

Dress like Danger!

Hey, so you know we announced the other day that Sackboy is going to be in the PS Vita version of Joe Danger 2? Well, our Joe’s going places as well!

Coming this week to LittleBigPlanet 2 is the Joe Danger costume!


It’s the cutest thing we’ve ever seen! Even though it’s like we’ve set up some kind of Joe Danger/Sackboy hostage exchange programme :D

The costume should pop on to the PlayStation Store tomorrow, so before then maybe make yourself a motorbike and set up some stunts to get ready! Find out more about the costume and more LBP news over here!

by Alex
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So we announced on the PlayStation Blog yesterday some super special new things about Joe Danger and Joe Danger 2: The Movie on PS Vita!

Perhaps most exciting thing for us is that we’ve got some super special guest stars in Joe Danger 2. From Tearaway we’ve got Atoi and Iota! And from LittleBigPlanet we’ve got Sackboy. Sackboy! Our friends at Media Molecule have been incredible. Thanks so much! They look amazing buzzing through Joe’s colourful world.



And perhaps the most proud thing is that it’s running super well, and looking super pretty. 60 frames a second is really important to us, because we’re tech gonks but also because it makes games feel better and more responsive. Really really!

Joe Danger on Vita also looks just as good as its big-console brothers. They’re pushing around 400 polys a frame, which is just incredible to see from a little handheld. Vita is lovely. Thanks so much to our friends at Four Door Lemon for making it happen!

So Joe Danger and Joe Danger 2 will be available separately because they’re both HUGE games – bigger than the original PS3 releases.

Joe Danger features 84 levels, including the Director’s Cut and Laboratory stages, and 25 characters to play with, and Joe Danger 2 features 85 levels, including 15 from the Undead Movie Pack we originally released as DLC for the PS3 version, and a whopping 35 playable characters.


Joe Danger also includes loads of improvements we made in Joe Danger 2, like ghost downloads, plus both games have online leaderboards. We wanted these games to be the best versions you can get :)

Finally, we’ve spent a lot of time refining the controls for Vita. We’ve added touchscreen controls for the menus and the editor modes, so that works really smoothly. And we’ve switched a few buttons around to account for Vita’s fewer buttons than a DualShock, but it all feels completely natural and simple.


It’s so good to see our first games playing so well in our hands. It brings all the excitement back! :)

That’s it for now – we’ll be following up with release dates real soon!

by Alex
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Friends! Listen to this! We’ve launched Joe Danger Infinity’s first big FREE update!

I know what you’re thinking. Why are we telling you so late? Because we’re super, super busy and OMG it kind of just happened and wow.

And you’re also thinking, what have you added? Why, a whole new mode, called Daily Challenges!

Daily Challenges adds 12 new levels to JD Infinity, each unlocked on a certain day of the week to give you something fresh to play.

They’re not just any old Infinity levels though. They’re completely fresh for your little fingers to touch! Because Daily Challenges aren’t about winning medals. They’re all about SCORE.


Beat the level’s set score and you’ll win a bag of coins, and if you play every day the prize pot will steadily increase! But that’s not all – you can also compete with your friends for the top of the day’s scoreboard, before starting all over again on a new one the next day.

As a result, the levels are a bit more winding than what you’ll be used to. You’ll speed along multiple routes – can you find the path on which you can collect the biggest winnings? And can you raise your multiplier with tricks to boost it to the top of the table?

Along the way you’ll be attacking UFOs, whacking moles, collecting stars and pulling spins for the big bonuses. But avoid wiping out on all those traps! IT’S ABOUT INTENSE ACTION!

Infinity’s Daily Challenges are actually a brand new riff on a mode we added to our previous iOS Joe Danger game, Joe Danger Touch. We know that players really enjoyed it because it gave them a reason to load it up every day, and Joe Danger Infinity’s Daily Challenges are a step up: something new to spend the day perfecting.

This update is totes not the only thing we’ve been cooking up for JD Infinity. We’ve got lots more to come. We’ll let you know more when they’re ready. And super-thanks for playing!

by Sean
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