So we announced on the PlayStation Blog yesterday some super special new things about Joe Danger and Joe Danger 2: The Movie on PS Vita!

Perhaps most exciting thing for us is that we’ve got some super special guest stars in Joe Danger 2. From Tearaway we’ve got Atoi and Iota! And from LittleBigPlanet we’ve got Sackboy. Sackboy! Our friends at Media Molecule have been incredible. Thanks so much! They look amazing buzzing through Joe’s colourful world.

Iota_1

SackboyJoe_1

And perhaps the most proud thing is that it’s running super well, and looking super pretty. 60 frames a second is really important to us, because we’re tech gonks but also because it makes games feel better and more responsive. Really really!

Joe Danger on Vita also looks just as good as its big-console brothers. They’re pushing around 400 polys a frame, which is just incredible to see from a little handheld. Vita is lovely. Thanks so much to our friends at Four Door Lemon for making it happen!

So Joe Danger and Joe Danger 2 will be available separately because they’re both HUGE games – bigger than the original PS3 releases.

Joe Danger features 84 levels, including the Director’s Cut and Laboratory stages, and 25 characters to play with, and Joe Danger 2 features 85 levels, including 15 from the Undead Movie Pack we originally released as DLC for the PS3 version, and a whopping 35 playable characters.

Sackboy_1

Joe Danger also includes loads of improvements we made in Joe Danger 2, like ghost downloads, plus both games have online leaderboards. We wanted these games to be the best versions you can get :)

Finally, we’ve spent a lot of time refining the controls for Vita. We’ve added touchscreen controls for the menus and the editor modes, so that works really smoothly. And we’ve switched a few buttons around to account for Vita’s fewer buttons than a DualShock, but it all feels completely natural and simple.

Atoi_1

It’s so good to see our first games playing so well in our hands. It brings all the excitement back! :)

That’s it for now – we’ll be following up with release dates real soon!

by Alex
1 Comment

Friends! Listen to this! We’ve launched Joe Danger Infinity’s first big FREE update!

I know what you’re thinking. Why are we telling you so late? Because we’re super, super busy and OMG it kind of just happened and wow.

And you’re also thinking, what have you added? Why, a whole new mode, called Daily Challenges!

Daily Challenges adds 12 new levels to JD Infinity, each unlocked on a certain day of the week to give you something fresh to play.

They’re not just any old Infinity levels though. They’re completely fresh for your little fingers to touch! Because Daily Challenges aren’t about winning medals. They’re all about SCORE.

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Beat the level’s set score and you’ll win a bag of coins, and if you play every day the prize pot will steadily increase! But that’s not all – you can also compete with your friends for the top of the day’s scoreboard, before starting all over again on a new one the next day.

As a result, the levels are a bit more winding than what you’ll be used to. You’ll speed along multiple routes – can you find the path on which you can collect the biggest winnings? And can you raise your multiplier with tricks to boost it to the top of the table?

Along the way you’ll be attacking UFOs, whacking moles, collecting stars and pulling spins for the big bonuses. But avoid wiping out on all those traps! IT’S ABOUT INTENSE ACTION!

Infinity’s Daily Challenges are actually a brand new riff on a mode we added to our previous iOS Joe Danger game, Joe Danger Touch. We know that players really enjoyed it because it gave them a reason to load it up every day, and Joe Danger Infinity’s Daily Challenges are a step up: something new to spend the day perfecting.

This update is totes not the only thing we’ve been cooking up for JD Infinity. We’ve got lots more to come. We’ll let you know more when they’re ready. And super-thanks for playing!

by Sean
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no_man_sky_3

Update: This call is now closed, but if you’re a super experienced and hyper talented programmer or artist, take a look at our jobs page :)

Hello Games has docked at the orbital spacestation. We’re loading up our ship with provisions and rocket fuel. Most importantly we’re making sure we have the right crew, the most amazing crew ever assembled … before we fly off into the centre of the sun.

Do you want to come too? We want to make a dent in the universe…

We’re still a small crew, and we’re going to stay that way, but we have room on our ship for one or maybe two lovely people with hyper-brains and incredi-charm and a love of fun.

Right now we’re looking for anyone who is super-talented, hard working and incredibly excited about No Man’s Sky (and also a nice person!). But to give you an idea of what we’re looking for, these are the roles we’d consider hiring the perfect person for.

Productioning

Production Assistant
You are the most organised person you know, and have some relevant experience.
You love organising things, and facilitating people.
You want a career in games production (not design or whatever).
You are the best person at problem solving that you know. You see a problem and you can’t help yourself: BAM it’s solved.
You love games.

Send us a mail to apply!

Experienced Producer
You probably have 4+ years experience at a game studio and fancy a proper challenge.
You have shipped AAA games in the past and specialise in liaising with large external organisations.
You are the best facilitator you know. It’s your favourite pastime. You facilitate to have fun, you facilitate to relax. You are THE facilitator.
You love games.

Send us a mail to apply!

Programmering

Junior Programmer
You have good grades from a computer science, maths or similar degree.
You have some demos of things you’ve been working on in your spare time that are pretty impressive.
You are the best programmer you know. A perfect weekend is getting down and programming something amazing, just for you.
You love games.

Send us a mail to apply!

Senior Programmer
You probably have 4+ years experience at a game studio and fancy a challenge.
You might have lots of network, or next-gen PC/console graphical/optimisation experience.
You can turn your hand to anything code-related, and enjoy working on all aspects of making a game.
You are the best programmer you know. You get confused betweeen Christmas and Halloween because DEC 25 is equivalent to OCT 31.
You love games.

Send us a mail to apply!

Arting

Junior Artist
You have a portfolio of things you’ve been working on in your spare time that look super cool.
You can turn your hand to anything art-related, from concept to modelling, characters to environments.
You are the best artist you know. You just can’t stop drawing or modelling stuff. It’s scary.
You love games.

Send us a mail to apply!

Please note!

We don’t hire interns, external contractors or unpaid students. Sorry! If you join the team, you have to join the team for reals, to the bitter end, and we have to pay you :)

You also have to work from our office in Guildford, UK. Good luck! Oh, and email us at jobs@hellogames.co.uk with the role you’re applying for in the subject line! Or use the links above :)

by Alex
11 Comments

Dog in space!

On Friday we ran a silly Twitter competition in which we asked our followers (COME FOLLOW US AT @hellogames!) to draw us a little picture! What kind of picture? A dog exploring an alien planet!

Why? Dunno, it seemed right at the time. I think we might have been drinking too much tea. But it turned out to have been the best decision (for a Friday afternoon).

The ten best entries won a code for Joe Danger Infinity, and here they are, in all their glory. We love them! And thanks to everyone who entered!

"Poor doggie has come to the wrong place." By bummzack!

“Poor doggie has come to the wrong place,” by bummzack.

"The furred frontier", by G_Groarke.

“The furred frontier”, by G_Groarke.

"You asked for a dog on an alien planet, so here you go!" by failnaut.

“You asked for a dog on an alien planet, so here you go!” by failnaut.

"Everything smells amazing!" by Davidthe_

“Everything smells amazing!” by Davidthe_

"Barkley the dog explores an alien planet..." by dcalbie.

“Barkley the dog explores an alien planet…” by dcalbie.

"I had a spare five minutes before leaving work for the weekend," by BoomshackBarry.

“I had a spare five minutes before leaving work for the weekend,” by BoomshackBarry.

"Ballpoint pen photographed then coloured on my phone," by friedgoldmole.

“Ballpoint pen photographed then coloured on my phone,” by friedgoldmole.

"Second attempt, this time through the miracle of computing," by ev4nac.

“Second attempt, this time through the miracle of computing,” by ev4nac.

"I hear you wanted a #JDspacedog?" by LewiePsMummy.

“I hear you wanted a #JDspacedog?” by LewiePsMummy.

"Sorry, I can't draw," by MajorDysentry.

“Sorry, I can’t draw,” by MajorDysentry.

by Sean
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JDinfinityWebsiteLogo

So Joe Danger Infinity has been out for a little over a couple of weeks now and the reaction has been amazing! Thanks so much to all who’ve played it! (If you haven’t, it’s currently 99c/99p – go get it! :D )

It has been our most successful launch ever, which just bowls me over. Already Joe Danger Infinity has been the number one selling app in 17 countries! Paraguay, Germany, Finland, Italy, Guatemala and Canada, we salute you! (Plus the other 11!) It’s also reached the App Store’s top five in 70 countries! 70. That’s basically all of them?

Reviewers liked it too, saying many lovely things, like this:

IGN
“Joe Danger Infinity is a vibrant, addictive experience.”

148 Apps
“Joe Danger Infinity is a true delight.”

Slide to Play
“This is already one of the top handheld games of 2014.”

Eurogamer
“A giddy, colourful joy of a game.”

Pocket Gamer
“Addictive, challenging, charming, and joyous.”

Metro
“The best Joe Danger yet.”

Jay is Games
“The best arcade racer on the mobile market.”

OMG thanks so much!

It's King Gumball!

It’s King Gumball!

Players have said nice things (and given it an overall rating of 4.5 stars), like:

“Spectacular wee game, one of the best on the App Store.”
“This game is incredibly enjoyable.”
“Brilliant game. Didn’t think you could get any better than the first game but they somehow have.”
“I’m 41 years young and it’s a great stress reliever. Brilliant acid trippppppp.”
“A great game from a tiny studio, keep it up!”

:D :D

So what’s next? We’ve also already updated the game with some quick tweaks, and we’ve got loads of plans for much more, which should be coming pretty soon. We’ll let you know when once we’re sure, but they should add new modes, more stuff, more Joe!

Thanks so much for playing so far! :D

by Sean
1 Comment