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Crack Squad of Fun-Mongers

GamesRadar have done a nice little round-up of their top 10 up-and-coming developers, and there are some really fantastic devs in there. Ryan was a big fan of Visceral’s Dead Space, and I have recently been obsessed with getting every last secret in Shadow Complex.

I think that “Hello Games is a four-man crack squad of fun-mongers” has to be one of the most awesome things anyone has said about us (so far..)

Its always good to get ourselves out there (see the Zero Budget Marketing Campaign), and make sure as many people as possible are warned about our mission to get them “so excited you’ll cry rainbows”

Tears of joy are coming!

Hello Concepts

oralien

As you might imagine, I spend a fair amount of my time feverishly scribbling away at doodles. Brandon over at Offworld spotted some of my work, and had some awfully nice things to say. Thanks Brandon – I kind of love you right now!

I’ll hopefully be showing more of my inane scrawlings in the not too distant future.

ANNOUNCEMENT!!!

JOE_AND_LOGO

Our first game is Joe Danger aimed at digital download (most likely, one of XBLA/PSN/PC) just as soon as it feels right, let’s say Spring next year.

You are Joe Danger, the world’s most determined stuntman. You live to thrill the crowd and break World Records. Take on your friends or race against your rivals – the reckless “Team Nasty”. You laugh in the face of danger, and it laughs back, as you bounce from boulder to boulder, on fire, towards that pile of mousetraps. Freeze the game at any point and edit your level however you want it. Once you are finished, share the joy.

Joe Danger aims to recreate the childish joy of the first time you took a toy motorbike, doused it in lighter fluid, lit it, and launched it at high speed over your carefully constructed ramp out a second story window, while all the kids in the neighbourhood cheered below.

coindash2Race!

Zero Budget Marketing Campaign!

We have been keeping quiet, so quiet in fact that no one actually knows we exist yet. All that is about to change FOREVER! (A little bit.)

We’re going to show everyone that you don’t need money to get lots of press. Instead, we have all written positive thoughts on a piece of paper that I keep under my pillow. Its early days, but we believe it’s working.

If you sometimes write things and would like to help, then get in touch! We will say things which are daring, charming and controversial. Guaranteed.

We would like to tell you about us and our game and don’t care if you write for a magazine, a blog, school newspaper or on the side of a public toilet (actually it would be nice to get some good press there for once).

We have been sneaking up on the world, and now we are ready to pounce. If you would like to be pounced on too, then please do say.

Playful / Eat Your Games

It seems some poor confused soul has invited Sean to participate in a Playful chat session about digital distribution and the rise of independent development as part of London Digital Week.

From the site:

“EAT YOUR GAMES is a one-hour chat session about digital distribution, the rise of indie development, and stable platforms with three of the UK’s most interesting games companies.”

Eat Your Games is happening at Shoreditch Town Hall on Friday 25th September. We’ll be there to heckle Sean, come along and give us a hand. You have to register your attendance but it’s free and I assume there’ll be drinking afterwards, so all good then!

Get Into Games!

If you were to take a peek in the October issue of Edge, you may see a few familiar faces. These faces may of course give you nightmares but that can’t be helped.

There’s an interview with Sean ‘Sean Murray’ Murray in the Get Into Games feature towards the back in which he talks a lot. So if you like reading words, go take a look!

Shames I Like!

So instead of writing another similar ‘Games that Made Me’ style list, I decided to do something a bit different and write a list of some ‘Games that Shame Me’. These are games that it is not necessarily very cool to like, but that I played and loved in my own special way. Join me now as we begin:

A-Train

Screenshot of A-Train

Sexy.

I mean just look at it! It was one of those games where the reward came from just figuring out how it even worked. You can start a new game and sit there for about half an hour happily laying railways, buying trains, building stations and setting up timetables and whatnot. Then all your money and resources run out and you have no idea why.

The proper method was found only after trawling through readme files and PC magazine tips sections (this being the time before we had the proper internet). The very fact that it was so ridiculously difficult to get anything started meant that when I had finally managed to get it all ticking over nicely, I felt like the smartest guy in the whole world.

Kings Quest 5

Going left two screens kills you instantly.

Going left two screens kills you instantly.

This was my introduction to the point and click adventures of the 90’s, and thus has a special place in my heart. It wasn’t just because of the blistering VGA graphics and tear-jerkingly beautiful AdLib music, but also the fact that the manual was made to look like an old leather bound book. These details where important to me then.

This, like A-Train, was a cruel game, often dishing out instant unexpected killings that tested even the most compulsive Save Gamer, but again this added to my sense of accomplishment when these situations were conquered. I have definitely played better adventure games since, but this is the one that got me hooked – gave me that first buzz of finding your way through to a new location with new puzzles, new music, new atmosphere and the possibility of finally finding a use for that piece of mouldy cheese.

Sonic Adventure

Arrrgh!! Killer Whale!! Wooooo!!

Arrrgh!! Killer Whale!! Wooooo!!

This is the shame biggy. I was that guy that bought the defunct Dreamcast for £30 second hand. I never really played your original Sonics either, as I owned a SNES and thus had access to the platform games of real men. I was also a student at the time, so my reserves of time and patience were vast. Whatever the reasons were, I bloody loved Sonic Adventure. I never really played it for the challenge, more to experience the over-the-top ridiculousness of it all. Any game where part of the level involves you crashing through a window and running full speed down the side of a building is an instant hit for me.

I mean come on! That is AWESOME!

I can understand a person feeling a little upset if they expected from the title that it would be an Adventure exclusively starring Sonic instead of mostly about his mates, and the actual gameplay was deeply frustrating at times and generally the poor side of average. Sometimes though, you just want a game that takes you with it on its own mad little journey, and for me Sonic Adventure did just that. Hurrah!!

Pokémon

Only girls don't evolve their Pikachu

Pikachu would never cut it in my elite team.

An elite team of six Pokémon champions that I must have easily spent months training up to the maximum level, even playing the entire game through a second time so that I could have extra copies of rare items and upgrades. They were my pride and joy.

What was I thinking!? What was I going to do with them? Attend some kind of tournament and best an excitable group of shrieking 10 year olds?

A crucial moment in realising my shame was round Grant’s house. His little brother was having a birthday party, and as I arrived I instantly attracted a swarm of kids all asking for tips from the wise old master of Pokémon. For some strange reason, instead of this being a triumphant moment of glorious recognition, I felt like a complete tit. I never saw Pokémon in the same light afterwards. I have still played every subsequent iteration, but never to the same ridiculous level of those first glory days.

If you have a similarly shameful past, then let it all spill out onto our forums

We have a FORUM!

Eventually, we will add a ‘forum’ link to the top of this page. In the meantime, we’ll just have to make do with this blog post.

Click here to browse our forum.

I’m messing around with an interactive comic at the moment, feel free to join in. You control the guy, I control the world around him!

Games I Like: The Sequel

I thought I’d follow up Grant’s favourite games post, with my better favourite games. Here we go!

The first game I can remember playing was Robotron 2084. I was amazed, it was like nothing I’d ever seen before. I was in a science fiction film, a universe where anything was possible. I was hooked.

I was going to write about more than four of my favourite games, but I quickly realised that this post would go on for approximately FOREVER. Thinking about what to write has brought back many memories of games long forgotten, of countless hours spent in front of a computer instead of playing outside, and of despairing parents presumably regretting ever buying the damn thing in the first place. Sadly I still spend countless hours in front of a computer instead of playing outside and my parents still depair.

1. Syndicate (PC)

Awesome

Awesome

As amazing a game as it was, my memories of Syndicate aren’t based on the central core of the game itself, but around the ‘sandbox’ you could potentially have termed the cities. As with most people who played it (I assume), Syndicate brought out the sociopath in me. I spent countless hours running around its cities trying to hunt down and murder every last citizen. I think this may have been a result of some kind of obsessive-compulsive need, similar to having to collect every last star/weapon/hidden item rather than a sadistic desire to commit digital genocide.

It was the first game I played that involved research trees. This gave it a whole new level over other games I was playing at the time. I probably had no idea what I was really doing, but if it ended in having a more destructive gun I was happy. In addition it had the cool sci-fi setting (I’ve always been a massive sci-fi fan), ridiculous weapons, cyborgs, explosions – everything a growing boy needs.

2. Super Mario Kart (SNES)

Awesome

Awesome

One of the greatest racing games of all time. Beautiful handling, great track design, brilliantly tense battle mode – all perfect for a bunch of friends to be playing in close quarters, fuelled on sugar and that endless energy you have when you’re young. This is a game that must have been responsible for many broken pads. I’ve never been a pad thrower, but when you’re about to cross the finish line in first and someone hits you with a red shell and you subsequently finish last, tempers could certainly flare.

I still love this game – Sean and I used to play it when we were both at Criterion. The only problem is Sean is some kind of battle mode ninja so it was usually pointless even trying to beat him.

3. Street Fighter 2 (SNES)

Awesome

Awesome

One of the biggest gaming events of my childhood! My brother and I getting a SNES with SF2 for Christmas. Having spent many an afternoon in front of the arcade cabinet in Hatfield swimming pool (Hatfield swimming pool is not amongst my fondest memories) I was ecstatic to finally have it in our living room! It’s the only fighter that I’ve ever been good at. I thought I was cool because I could win with my eyes closed, until someone beat me with one hand. Humiliating.

4. The Secret of Monkey Island, Day of the Tentacle, Sam & Max, Grim Fandango

I’ve lumped my favourite Lucasarts adventures into one here as I was a massive LA fanboy. These are some of the best games ever made in my eyes. I remember being totally sucked into the pirate universe of MI despite not even liking pirates at the time. It just seemed so beautifully realised and it spanned (in my young eyes) such an epic voyage. These games brought so much more to the table than simply blasting aliens, racing a car or shooting the bad guy in the face, and as much as I like to shoot bad guys’ faces off sometimes you need a little more.

Honourable Mentions

  1. Wolfenstein 3d & Doom
  2. Zelda: Link to the Past
  3. Goldeneye
  4. Super Mario World
  5. Sensible Soccer
  6. Duke Nukem 3d
  7. Supercars 2
  8. Speedball 2 (This is here mainly for the theme tune – listen to this, it’s still awesome. Has anybody ever done a cover of it?)

Hello Portraits

Sean goes on about Mario A LOT, infact, I think Sean wants to BE Mario… So I decided to draw just that . One thing led to another, and I ended up drawing all of us as our favourite games characters.

From left to right, Sean, Me, Dave and Ryan.

GamesPortraits

If you were a games character, who would you be?

Answers to our brand spanking new forum please!

Edge Interview

The interview I mentioned in the Develop post is now up here (thanks Edge, and Alex Wiltshire for being an all round ace guy!). I think Grant and Dave quite enjoyed watching Sean and I squirm as we read it back. Have a read and let us know what you think!

And apparently Sean is ’smart’ and ’savvy’. Not the two words I’d use to describe him of course.

Games That I Like!

ToeGrant

ToeJam and Grant COMBINED!

Hello all, Grant here. I’m still getting to grips with the blog, so I hope you’ll forgive me if it all goes horribly wrong.

The Gaming Made Me articles on Rock, Paper, Shotgun have got me all misty eyed with nostalgia. Even though I pretend to be a creative type, I don’t really have any ideas of my own, so I decided to steal theirs… Apologies chaps.

Sonic The Hedgehog

“Mario sucks and Sonic rules”. This was written on my noticeboard as a kid. Veterans of ‘The War’ will know what that means. They may pretend to be friends now, but I can’t undo those pictures of Mario being slowly lowered into a mincer…
I can still remember the moment I first turned on my Megadrive with its ‘Arcade Style Graphics’. It pretty much blew my mind. There is still an undeniable charm to the game.

Late at night I still hear the sound of springs.

Sonic

ToeJam and Earl

I loved this game. I think it’s the most 80s game on the planet. Cool dude aliens from planet Funkotron, wearing hightops and saying things like “Jammin!”. What more could you ask for? One of my fondest gaming memories is discovering the mysterious ‘Level Zero’, where you could relax in a hottub and drink lemonade.

Also, Steve Purcell did all the concept sketches in the booklet, and I have a total man-crush on him.

TJandE

Double Dragon

I used to have this on my Spectrum (yes – the Spectrum, and it looked amazing). Billy and Jimmy Lee! Many enjoyable hours were spent fly-kicking and hitting punks with baseball bats. My brothers and I were terrified of the ‘big fatties’. Though I’ve recently learned they were called ‘Abobo’, whatever. They smashed through walls and threw oil-drums, this was unheard of in those days.

doubledragon

Doom/Quake

If it wasn’t for Doom and Quake, I probably wouldn’t be working in games. When Doom was released, I started making new levels and tweaking the graphics. It was this that got me really hooked on games development. Also, you ran around shooting monsters, which as a teenager, was all I really wanted to do.
Admittedly, once the internet appeared and I started playing QuakeWorld, it very nearly killed me. It nearly killed Dave too. We escaped from the trenches at the same time, though we try not to talk about those dark days.

Doom

Hello Games go to Develop ‘09

Guildford, Wednesday afternoon. Sean and I leave the ranch to meet  Edge Online at Develop in Brighton for our first ever interview. Hooray!

Brighton, later on Wednesday afternoon. We arrive at our hotel near the seafront about 10 minutes before we’re meant to be meeting Edge. This is not ideal. We leave the hotel and discover we’re miles away from the Hilton, by the time we get there we present a good argument for the stereotypical sweaty programmer.

Us

Us at work

We meet Edge and go to a nearby bar to find some quiet away from the teeming Hilton bar. Sean and I are quite nervous as this is our first interview, and the mere presence of a Dictaphone has us tripping over ourselves further cementing that awkward stereotype. After a few minutes the nervousness passes and gives way to verbal diarrhoea. It passes in a bit of a blur (the interview not the verbal diarrhoea) and afterwards I don’t really remember a great deal about what we talked about, but hopefully Edge can salvage some kind of coherent material from our nonsense. Unfortunately halfway through it turns out Edge is double booked and has to shoot off to interview someone you’ve actually heard of. The experience certainly makes me wonder about the whole process from the journalist’s point of view. From my perspective it was very much like any conversation, but as such it must be hard (or at least time consuming) to parse the conversation for the salient bits of information, the answers to the questions that were actually asked. I expect they have a tougher job with inexperienced interviewees such as ourselves, what with us veering wildly off topic or getting over-excited and weeing ourselves (Sean).

We return to the Hilton bar which is swarming with wild game developers let loose from the office for the day.  Over the next couple of hours we meet many lovely people both new and old (RPS, Zombie Cow, Beatnik, Media Molecule) before going to dinner with some old friends. Afterwards we go to Audio where the Gamesindustry.biz party is kicking off. There are free blue cocktails (bad) and free bacon sandwiches (good), and a pool table (good). We proceed to take advantage of the free bar (after all, the bar is a game developer’s second home – their first being the office), meet some old friends, make some new friends, probably lose said new friends and all in all have a rather pleasant night.

Back in Guildford, Thursday morning,  I wonder if perhaps the free bar was not in fact such a good idea after all.

The morning after

The morning after

Music – It’s Go Time

ZZTop

As we work, we like to listen to music – and not just any music, the kind that inspires us for the games that we make. The kind of music that can only be listened to as you run to the top of a mountain, in silhouette, as the sun sets behind you and the wind catches your ripped T-Shirt. The kind of music that says only one thing – it’s Go Time.

Here’s link to our collective playlist, on Spotify – which is the most exciting thing to hit the musical landscape since Europe (Spotify, not our playlist…).

It’s Go Time

Highlights include:

  • Don’t Stop Believing (Journey)
  • Magnum PI Theme
  • Danger on the Track (Europe)
  • Bust A Move (Young MC)

Hello World!

TeamPhoto

Hello Games is an independent games studio founded by four friends Sean Murray, Grant Duncan, Ryan Doyle and David Ream. We’re a tight knit band who are proud to have worked on some great games before.

We want to put a smile on your face.