Holiday sale!


Good news, iOS and Android owners – we offer the festive gift of discounted games!

Joe Danger and Joe Danger Infinity are on sale for just 99c each until December 30th on iOS, Google Play, Amazon and OUYA in a bunch of regions, so if you fancy some stuntbike action, head on down to your favourite digital store for discounts!

Get Joe Danger for Android >>
Joe Danger Touch for iOS >>

Joe Danger Infinity for iOS >>

by Hello Games

Independence Joe!


May we politely suggest that you celebrate FREEDOM this holiday weekend by speeding on a stuntbike in Joe Danger? We’ve put Joe Danger for iOS and Android, and also Joe Danger Infinity for iOS, on sale!

Get ’em for just 99c, and at discounted rates wherever else you might be in the world!

Get Joe Danger for Android >>
Joe Danger Touch for iOS >>

Joe Danger Infinity for iOS >>

by Alex
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Update your iPads and iPhones! App Bundles are in iOS8! And Joe Danger’s right there, showering everyone with savings in the Joe Danger Action Pack!


We’re very pleased to announce that Joe Danger Touch and Joe Danger Infinity are part of iOS8’s very first set of app bundles! Why should you care? Well, it means that you can get a hearty saving on JD! Over 33% off!

You can get Joe Danger Touch and Joe Danger Infinity together for only £2.49 / $3.99. That’s a saving of £1.49 / $1.99 on buying them separately!

App Bundles are available on the App Store once you’ve updated your device (warning: it takes like ages). Go take a look!

by Alex
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2013! One heck of a year!

Hello 2013!

2013 has been Hello Games’ biggest ever. We released our most popular game, and we’ve announced our biggest-ever game. And we’ve done loads, loads more as well. Looking back, I can’t hardly believe how we’ve managed it with our little team.

So, it seems crazy to me but it wasn’t even quite a year ago that we were putting the finishing touches on Joe Danger Touch, before releasing it on January 9.

It got to #1 on the UK and US App Store and was awarded so many five-star reviews. We’re so proud of the little guy.

Then we kinda went a bit quiet for a while, before putting out the first big update to Touch in April, adding iCloud support.

Then in May we announced Joe Danger and Joe Danger 2 were coming to PC! That was a big project, which Ryan led, making sure that it featured proper support of Steam’s awesome features.

Then in June we announced that JD on PC would feature loads of brand-new content: a Minecraft level and TF2’s entire cast of mercs as playable characters, which Jake and Aaron in particular did an incredible job of making happen. Thanks again to Mojang and Valve for being so supportive 😀

We then released JD on PC on June 24, and we were super excited to see how much the PC community liked, with some lovely reviews.

In July we were super honoured that Pocket Gamer awarded Joe Danger Touch the position of the sixth best game of iOS of all time. Thanks, guys 🙂

Later the same month Stevie and Gareth focused on giving Touch its biggest ever update, with new characters and a whole new game mode, Calendar Mode, which included loads of new levels.

In August we announced that Joe Danger is coming to Vita in 2014 – seeing the little fella on that lovely screen is such a buzz, which Alex kicked off. Thanks so much to Four Door Lemon for helping us make it happen 😀

In October we released the Undead Movie Pack for Joe Danger 2 on PC, just in time for Halloween.

Then in November we announced Joe Danger and Joe Danger 2 are coming to Linux and Mac! This will mean Joe Danger will be on seven different platforms, which is just completely… I just don’t know what to say. We never even thought this would be possible 🙂

December was quite a month. On December 7 at VGX we announced something huge. It’s called No Man’s Sky, and it’s real. I still have to pinch myself that the biggest thing we’ve ever made is now public, and so warmly received. For all of us, but especially Dave, Grant, Hazel and I, the past couple of weeks have been the most incredible of our lives.

But that’s not all! Why announce just one game in a month when you can announce two? We’ve also been making a brand new Joe Danger for iOS called Joe Danger Infinity! Especially huge credit to Stevie, Jake, Aaron and Gareth!


And that was 2013. Now we have retired into warm places to rest, take stock and come out again in January ready to take it all on! Have a super-amazing New Year everyone. Thanks SO, SO MUCH for everything! We love you!

Love, the Hello Games team!

by Alex

Call for characters!

Hey, so we were wondering, what characters would you like us to put in Joe Danger?

We can’t tell you exactly what this is for yet, but Joe’s got quite a few friends now, and we want to give him more. So it would be brillo if you could give us your ideas for playable characters! The weirder and funnier the better 😀

Friends for all occasions

Friends for all occasions

We can’t use just any old ideas, though. Here’s what works best:

Something with a big, interesting head, like Joe’s. The head is where most of the character comes from!

A body with two arms and two legs that will fit Joe’s stunt bike.

It has to fit with the general Joe Danger style – so think fun, silly nonsense that will make us smile.

Finally, it shouldn’t infringe other people’s intellectual property – sorry, no Adventure Time 🙁

Just tell us your idea in the comments, tweet at us at @hellogames, message us on Facebook or you can even send a picture in an email!

Maybe your idea will appear in a game sometime? 🙂

by Grant