Read on for a run-down of current vacancies! If you think you’re a great fit for any of the roles, send an email to email@example.com with your CV and a covering letter!
We have an amazing opportunity for you to have a real impact at Hello Games and help shape the future of the Studio!
As Technical Director, your expertise and experience will be highly valued, and you’ll be deeply involved with all aspects of our game and the technology that powers it. You’ll provide technical direction for the Studio, identifying immediate technical needs and supporting the engineering team to deliver on its goals and aspirations.
Hello Games is known for innovation and we’ll always look to push boundaries, so this will be a challenging role to be relished by someone who seeks to lead the way and set the agenda, rather than follow the steps of others.
As the Technical Director, you take leadership and responsibility for all aspects of technology and technical development at the Studio, so you will have plenty of experience of:
-Defining technical direction, standards and processes.
-Working with Engineering Leads to ensure delivery of the necessary tools and technology.
-Working closely with Creative Directors to build the vision of the game, ensuring it becomes an actionable technical design that will deliver quality.
-Working with the Art and Design teams to identify and define pipelines, workflows, and tools needed throughout the development process.
-Evaluate both internal and external technology solutions and make recommendations that will drive technical excellence, keeping informed of innovations in technology and making informed decisions on our technical approach.
-Managing internal and external technology dependencies and risks.
-Write code to support the engineering team and to help ensure product time deadlines are met.
-Support Studio Director with Studio strategic planning from a technological perspective.
-A minimum of a Degree in Computer Science or related discipline, or relevant work experience in the games industry.
-Proven experience of games development at a lead or management level, having shipped at least two AAA games.
-An expert in the C++ programming language and with the ability to turn your expertise to anything code related
-In-depth working knowledge of core engine systems.
If you think this role is for you, you can apply by emailing firstname.lastname@example.org with your CV and a covering letter.
We are looking for an experienced programmer with interests and abilities that span many aspects of game programming. If you like the idea of working with an innovative in-house engine, come help us solve some really big, fun problems!
The way we work means there is the opportunity for plenty of diversity in the work that you will get to do and you will be fully involved in all aspects of our games, working with the whole team.
You should be really passionate about what you do, want to make a difference and, like the rest of us, really value being part of a team.
The experience and skills we are looking for are:
-Excellent knowledge of C++
-Plenty of experience at a game studio, ideally having shipped at least one title
-A good Computer Science degree or similar
-Strong mathematical and analytical skills
-The ability and desire to turn your hand to anything code-related, and enjoy working on all aspects of making a game
-Great at finding and fixing bugs
-Plenty of experience of and really enjoying solving complex problems
-Experience of working across disciplines using both your technical and creative skills to create great code
-Strong collaborative skills that support the effectiveness of the team
-You *love* games
You can apply for the Experienced Programmer position by emailing email@example.com with your CV and a covering letter.
You’re a graduate programmer looking for a challenging role in games. We’re a creative and innovative studio on the look-out for rising stars. Sounds like a pretty good match!
As a graduate programmer, you’ll get stuck in with the team writing code from day one. You’ll be surrounded by an experienced multi-discipline team who know what it takes to make and release a game, and you will get to contribute to and learn from the whole team. Like the rest of us you’ll constantly strive to learn about all aspects of game development, so your knowledge and skills as a games programmer will continue to grow.
As someone just starting out in the games industry, you’ll find there are loads of advantages to working in a small team, as you’ll have first-hand experience of what the team do, while also having an understanding of the bigger picture.
To apply for this role you must:
-Have great grades from a computer science degree, or a similar degree.
-Have a strong maths background. For example, be comfortable with vector and matrix maths. You will probably have at least A-Level maths.
-You have a good understanding of C++. For fun you probably write games in C++ in your spare time and have perhaps done some projects in C++.
-You have some amazing demos of things you’ve been working on that you can’t wait to show us.
-You have good communication skills.
-You can work collaboratively with and are confident to make contributions to the team.
-You *love* games.
You can apply for the Graduate Programmer position by emailing firstname.lastname@example.org with your CV and a covering letter.
PA & Office Administrator
We’re on the look-out for an experienced and proactive PA/Team Administrator to come help us run our small yet super busy team. The person we’re after for will support the busy lives of two Directors, while also facilitating the day-to-day running of the studio. This is a new position, so you’ll need both confidence and a flexible approach to establish the role and ensure it has the maximum impact through the support it provides.
So, if you’re used to working in small businesses, love games, and you’re up for working hard in a varied and challenging role, then you might be the perfect fit!
The person we’re looking for will have loads of PA and admin experience, and a broad range of skills including:
-Providing PA support at Director level, which includes assisting with work and personal admin
-Supporting teams with a variety of general admin tasks
-Working with a positive attitude and with a desire to be involved to help ensure the business runs efficiently and smoothly on a day to day basis.
-Being proactive and self-motivated – thinking ahead to ensure success and looking for opportunities to make improvements
-Booking travel and accommodation
-Maintaining diaries and proactively supporting management of Directors time
-Collating all correspondence and actioning as necessary
-Managing a reception and greeting visitors
-Creating and maintaining office systems such as data systems and filing
-Supporting the day to day management of facilities
-Arranging and coordinate social events and activities
-Strong organisational skills, able to multi task, with proven experience of successful planning
-Meticulous attention to detail.
-Good numeracy, literacy and IT skills
-Proven experience of working in a discrete manner with an understanding of managing confidential and personal matters
If you think this role is for you, please apply by e-mailing email@example.com a covering letter and your CV.
All about us
Hello Games is pretty awesome. Here’s our ‘job description’: make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want.
So maybe you want to be a part of a small gang with big ideas. Maybe you’re a new friend who likes making games (rather than our current ones, who just like eating crisps and laughing with their mouths full).
Hello Games is a small team and it’s going to stay that way, but we’re always looking out for super-special talented new friends to go on adventures together with.
We’re in Guildford in the UK, and no one gets to work from home. Not since that time Ryan did and completed Red Dead Redemption. And we don’t hold internships – when you join us, you join for reals, fully paid up and ready to roll.
Some general advice
If you don’t have any experience in the industry, then that’s good actually, because we’re making something totally new. If you want to learn about making games, then you’ll be so happy here that you’ll whistle chiptunes.
Breaking into the games industry can be difficult. We’ve been there. Grant had to do some things to get his first job that he doesn’t like to talk about.
Send us some stuff you’ve made. A good clear CV is super helpful too, but screenshots, demos and videos are the best. We like crazy Flash games, weird demos, spinning 3D models, elaborate scribbles and odd animations. They don’t have to be perfect, but it tells us you enjoy creating things. That’s the best qualification, really.
If you have experience, then that’s awesome, too. There are no job descriptions or job titles here, and everyone is equally important. We just need extremely talented people to join Hello Games, so we can take over the world together.
If you are an experienced programmer with a definite focus, then the chances are that you’d find plenty to keep you busy here. We don’t really mind what your focus is, though, as long as you love what you do.
If you are an experienced artist, then you need to be more than one type of really-very-good. You’ll need to have a good range and be able to turn your hand to different styles and disciplines.
Working at Hello Games
We’re a micro studio, so we’re normally looking for people who can make games. We like people who can program, draw, animate and make things fun. If you are an artist who can design or programmer who can animate or whatever, then even better. You people are awesome, and you can wear as many hats as you want at Hello Games (current record: six).