Read on for a list of current vacancies. Even if we aren’t advertising a role that sounds right for you, if you think you’d be a great fit for our team then we’d still love to hear from you. Send an email to email@example.com with your CV and a covering letter!
Calling All Artists – New Bees and Experienced Bees!
Are you a talented artist with a portfolio of very cool work that you have built up while working on other games, now looking for somewhere new to spread your wings and continue to build your skills? Or perhaps you’re a talented sketcher looking for your first job in the games industry?
We are looking to grow our art team and want to hear from you if you love games and are up for the challenge of being part of a team that produces some really exciting work.
From us you can expect:
– The opportunity to be that all round artist you know you are. We all turn our hands to many things and so if you want to work on concepts to modelling, or characters to environments, you’ll have the opportunity to do it all here.
– A small and close-knit team that values working with each other and the learning this offers us.
– The chance to do some of your best work. Experienced or new to games, we want everyone who works with us to make their mark and input into creating some very cool stuff.
In addition to the generalist artists, we’re looking for a talented VFX Artist to join us! We’re looking for someone who, as a VFX Artist, has delivered at least one game and understands what it takes to be responsible for VFX from concept to delivery and ongoing performance.
As our VFX expert, you’ll have the skills, creative ambition and knowledge of game development to work with multi-disciplined team.
This means you should have:
– Excellent communication and collaboration skills to work across the whole team to share VFX goals and make them reality.
– The ability to help create and manage the pipeline, ensuring you can prioritise effectively and understand limitations.
– The skills to render and animate FX that fit with game style and physical principals.
– Have a deep understanding of modelling, texturing, lighting and particles.
– Can identify FX issues and support fixing these.
– Have excellent knowledge of optimisation techniques.
Our artists use Maya, Photoshop, Zbrush and Substance Designer/Substance Painter and so proficiency of using these, or similar software, is required for all roles.
If you are interested in joining the art team, please apply HERE, sending us your CV and portfolio.
For all the above roles we offer competitive salary and a range of benefits including, Private Medical Insurance, Pension, Life Assurance and Critical Illness cover. We have also recently moved to our new Studio in central Guildford, offering a very nice working environment with plenty of free tea, coffee, soft drinks and snacks!
All about us
Hello Games is pretty awesome. Here’s our ‘job description’: make fun games, drink tea, win awards and talk nonsense. You can have total creative freedom too, if you want.
So maybe you want to be a part of a small gang with big ideas. Maybe you’re a new friend who likes making games (rather than our current ones, who just like eating crisps and laughing with their mouths full).
Hello Games is a small team and it’s going to stay that way, but we’re always looking out for super-special talented new friends to go on adventures together with.
We’re in Guildford in the UK, and no one gets to work from home. Not since that time Ryan did and completed Red Dead Redemption. And we don’t hold internships – when you join us, you join for reals, fully paid up and ready to roll.
Some general advice
If you don’t have any experience in the industry, then that’s good actually, because we’re making something totally new. If you want to learn about making games, then you’ll be so happy here that you’ll whistle chiptunes.
Breaking into the games industry can be difficult. We’ve been there. Grant had to do some things to get his first job that he doesn’t like to talk about.
Send us some stuff you’ve made. A good clear CV is super helpful too, but screenshots, demos and videos are the best. We like crazy Flash games, weird demos, spinning 3D models, elaborate scribbles and odd animations. They don’t have to be perfect, but it tells us you enjoy creating things. That’s the best qualification, really.
If you have experience, then that’s awesome, too. There are no job descriptions or job titles here, and everyone is equally important. We just need extremely talented people to join Hello Games, so we can take over the world together.
If you are an experienced programmer with a definite focus, then the chances are that you’d find plenty to keep you busy here. We don’t really mind what your focus is, though, as long as you love what you do.
If you are an experienced artist, then you need to be more than one type of really-very-good. You’ll need to have a good range and be able to turn your hand to different styles and disciplines.
Working at Hello Games
We’re a micro studio, so we’re normally looking for people who can make games. We like people who can program, draw, animate and make things fun. If you are an artist who can design or programmer who can animate or whatever, then even better. You people are awesome, and you can wear as many hats as you want at Hello Games (current record: six).