**UPDATE!** This call is now closed! But keep an eye on our jobs page in case anything right for you comes up 🙂

Every now and then Hello Games likes to light a beacon in the sky, shout, “Assemble!” and see what happens. This is one of those times.

Hello Games is actually a super small company still, just a handful of people, but we like to make big, fun, colourful things. If that appeals and you are super-talented, then please get in touch! We like you already.

Freelance artist
This is a cool opportunity to work on a secret thing at Hello Games. It’s potentially a full time role, but we are happy for people to work offsite as its self-contained (and super exciting).

– You have an amazing portfolio of things you’ve been working on that will make our existing artists jelly (jealous)
– You like the idea of taking something from concept to completion, with your own vision
– You work really well to a brief and love feedback
– You can turn your hand to anything art-related, from concept to modelling, characters to environments. You are a swiss army artist (you don’t have to be Swiss)
– You love games

Potentially you are right now working at a large studio, and thinking “I’d love to try doing my own thing for a year” – this might be a cool opportunity for you too… be an indie, work in your pants, but you know get paid and all that.

Send us a mail to apply!

Graduate programmer!
This hopefully a nice opportunity for somebody looking for their first job in the games industry working on No Man’s Sky. You’ll be working in our studio in Guildford.

– You are the best programmer you know
– You have the best grades from a computer science or similar degree, and solid maths skills to at least A-Level, uh, level
– You have a solid understanding of C++
– You have some demos of things you’ve been working on in your spare time that are darn cool and show off your interests
– You love games

Send us a mail to apply!

Graphics/Engine Programmer
Do you love making things which are super pretty and run at silky smooth framerates? Would you like to do that on No Man’s Sky? Us too!

– You are the best programmer you know
– You have a couple of years experience of working on AAA console games
– You believe that the pursuit of sixty frames-per-second is man’s greatest endeavour
– You love games

Send us a mail to apply!

Please note!
Sorry, but we don’t take on interns or unpaid students. To apply, email us at jobs@hellogames.co.uk with the role you’re applying for in the subject line, or use the links above!

We like to remind people that we’re looking for super-talented people. We are such a small group that we often put up jobs ads and don’t hire anyone, unless we find the exact right people. We really hope you are the person.

by Sean

Friends! Listen to this! We’ve launched Joe Danger Infinity’s first big FREE update!

I know what you’re thinking. Why are we telling you so late? Because we’re super, super busy and OMG it kind of just happened and wow.

And you’re also thinking, what have you added? Why, a whole new mode, called Daily Challenges!

Daily Challenges adds 12 new levels to JD Infinity, each unlocked on a certain day of the week to give you something fresh to play.

They’re not just any old Infinity levels though. They’re completely fresh for your little fingers to touch! Because Daily Challenges aren’t about winning medals. They’re all about SCORE.


Beat the level’s set score and you’ll win a bag of coins, and if you play every day the prize pot will steadily increase! But that’s not all – you can also compete with your friends for the top of the day’s scoreboard, before starting all over again on a new one the next day.

As a result, the levels are a bit more winding than what you’ll be used to. You’ll speed along multiple routes – can you find the path on which you can collect the biggest winnings? And can you raise your multiplier with tricks to boost it to the top of the table?

Along the way you’ll be attacking UFOs, whacking moles, collecting stars and pulling spins for the big bonuses. But avoid wiping out on all those traps! IT’S ABOUT INTENSE ACTION!

Infinity’s Daily Challenges are actually a brand new riff on a mode we added to our previous iOS Joe Danger game, Joe Danger Touch. We know that players really enjoyed it because it gave them a reason to load it up every day, and Joe Danger Infinity’s Daily Challenges are a step up: something new to spend the day perfecting.

This update is totes not the only thing we’ve been cooking up for JD Infinity. We’ve got lots more to come. We’ll let you know more when they’re ready. And super-thanks for playing!

by Sean
1 Comment

Dog in space!

On Friday we ran a silly Twitter competition in which we asked our followers (COME FOLLOW US AT @hellogames!) to draw us a little picture! What kind of picture? A dog exploring an alien planet!

Why? Dunno, it seemed right at the time. I think we might have been drinking too much tea. But it turned out to have been the best decision (for a Friday afternoon).

The ten best entries won a code for Joe Danger Infinity, and here they are, in all their glory. We love them! And thanks to everyone who entered!

"Poor doggie has come to the wrong place." By bummzack!

“Poor doggie has come to the wrong place,” by bummzack.

"The furred frontier", by G_Groarke.

“The furred frontier”, by G_Groarke.

"You asked for a dog on an alien planet, so here you go!" by failnaut.

“You asked for a dog on an alien planet, so here you go!” by failnaut.

"Everything smells amazing!" by Davidthe_

“Everything smells amazing!” by Davidthe_

"Barkley the dog explores an alien planet..." by dcalbie.

“Barkley the dog explores an alien planet…” by dcalbie.

"I had a spare five minutes before leaving work for the weekend," by BoomshackBarry.

“I had a spare five minutes before leaving work for the weekend,” by BoomshackBarry.

"Ballpoint pen photographed then coloured on my phone," by friedgoldmole.

“Ballpoint pen photographed then coloured on my phone,” by friedgoldmole.

"Second attempt, this time through the miracle of computing," by ev4nac.

“Second attempt, this time through the miracle of computing,” by ev4nac.

"I hear you wanted a #JDspacedog?" by LewiePsMummy.

“I hear you wanted a #JDspacedog?” by LewiePsMummy.

"Sorry, I can't draw," by MajorDysentry.

“Sorry, I can’t draw,” by MajorDysentry.

by Sean
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So Joe Danger Infinity has been out for a little over a couple of weeks now and the reaction has been amazing! Thanks so much to all who’ve played it! (If you haven’t, it’s currently 99c/99p – go get it! 😀 )

It has been our most successful launch ever, which just bowls me over. Already Joe Danger Infinity has been the number one selling app in 17 countries! Paraguay, Germany, Finland, Italy, Guatemala and Canada, we salute you! (Plus the other 11!) It’s also reached the App Store’s top five in 70 countries! 70. That’s basically all of them?

Reviewers liked it too, saying many lovely things, like this:

“Joe Danger Infinity is a vibrant, addictive experience.”

148 Apps
“Joe Danger Infinity is a true delight.”

Slide to Play
“This is already one of the top handheld games of 2014.”

“A giddy, colourful joy of a game.”

Pocket Gamer
“Addictive, challenging, charming, and joyous.”

“The best Joe Danger yet.”

Jay is Games
“The best arcade racer on the mobile market.”

OMG thanks so much!

It's King Gumball!

It’s King Gumball!

Players have said nice things (and given it an overall rating of 4.5 stars), like:

“Spectacular wee game, one of the best on the App Store.”
“This game is incredibly enjoyable.”
“Brilliant game. Didn’t think you could get any better than the first game but they somehow have.”
“I’m 41 years young and it’s a great stress reliever. Brilliant acid trippppppp.”
“A great game from a tiny studio, keep it up!”

😀 😀

So what’s next? We’ve also already updated the game with some quick tweaks, and we’ve got loads of plans for much more, which should be coming pretty soon. We’ll let you know when once we’re sure, but they should add new modes, more stuff, more Joe!

Thanks so much for playing so far! 😀

by Sean
1 Comment

The flood

So… our office flooded late on Christmas Eve. It was just one of those unlucky things, but it wiped out pretty much everything in there. There were exceptional storms which meant a large part of Guildford flooded one way or other. For us, an underground car park next door filled with water, then burst, so it all happened real sudden.

Christmas in Guildford

Christmas in Guildford

We lost all our PCs, laptops, equipment, furniture, dev-kits, work in the blink of an eye, and our insurer (and those of those around us) seem like we won’t be covered, or at least responsibility is unclear. I don’t want to say out loud the value of what we lost, it’s horrible. It would probably fund a small game 🙁

The good news is that people have been so so so nice. So genuinely overwhelmingly supportive that actually I don’t know what to say.

Lots of people asked questions on Twitter, so I’ll try my best to answer them.

Where’s Hello Games at right now?
Everyone assembled over Christmas and we’ve been working super hard since. Right now we have set ourselves up at a new temporary (cramped!) location. Some of us are working from home. We’ve filled a couple of dumpsters with our old stuff, and built ourselves a make-shift post-apocalyptic set of workstations – but we’re back, full speed!

Over the next few months we expect to be in a nice new office, or to rebuild our old one better than ever.

It feels like that moment in a film, where the heroes are down, but not defeated. They are scattered across the world and they have to rebuild. Our next few weeks/months are going to be a training montage and running across mountains. Quick Cut! Dave’s punch dancing. Quick Cut! Hazel’s firing an arrow at a target… getting closer. Quick Cut! Alex has nunchucks in silhouette on a mountain peak. You get the idea. BE EXCITE.

Will this delay No Man’s Sky?
We won’t let that happen!

At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time. We’ll steal dev-kits. We’ll work on a boat. Whatever it takes (not actual stealing… maybe 🙂

Are you going to do a Kickstarter?
I like Kickstarter, and I love what it stands for (all my Xmas presents were Kickstarter pledges). Financially I guess it’d probably be a really good time for us to do one, and so many people have suggested it. I just don’t think it’s the right thing for No Man’s Sky right now though, and we’d probably rather not eat than do the wrong thing for this game.

If people buy our Joe Danger games then that does support us. We’d rather you buy Joe Danger because you want to play them though… they are real good games 🙂

Is Hello Games going to be ok?
What’s happened sucks. It sucks to see years of concept art floating in muddy water, it sucks to lose so much so quickly (Christmas or not). When we moved into this office it was a wrecked warehouse, and we did it up real nice. It isn’t some anonymous building to us, and it literally broke my heart to watch what happened. If you’ve been robbed (or flooded), you probably know how it feels. From the outside it might make us seem fragile as a company, but I promise we’re strong and I hope we’ll come out of this stronger.

It’s obviously horrible, but it’s all part of our little indie journey. Like this week not only did we have to build a new network, electrics, servers, new furniture and a dozen new PCs, but we had to build a half dozen new Macs, Linux machines and source all the Apple devices because last week we released both Joe Danger Infinity for iOS and Joe Danger PC, Mac and Linux in the Humble Indie Bundle X. We didn’t finish them til hours before, and then everyone collapsed in a heap.

Not right now, but when we’re old we’ll look back on all this as a highlight. So please don’t be worried for us (Mum), these last few weeks have been ADVENTUROUS.

Maybe Christmas was a bad time for this to happen, but New Year’s couldn’t be better for a fresh start. I couldn’t be more excited for 2014. Oh and a minute ago I saw something amazing Dave just got working in No Man’s Sky (I can’t help but see it, because he’s practically sat on my lap). Watch this space and all that, we’ll share more soon.

Stay Dry,

by Sean